Having weird things in your project can help give meaning to unusual mechanics. It can capture the interest of people. It can make your project seem special. Too many things, too weird, might render your project puzzling and inaccessible. Make sure your project has the right kind of weird.
“Know what's weird? Day by day, nothing seems to change. But pretty soon, everything's different.”
See you on Thursday in the meantime, feel free to share and comment…
déconstruire les expériences humaines pour apprendre, comprendre et apporter des solutions.