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Religions, avatars, effigies and outlets in projects

5/6/2014

 
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Religions have always physically represented emotions and qualities of people, through statues, drawing, moulding, etc.… For strong emotions such as fear, doubt, and madness, these effigies are outlets often destroyed during a ceremony. Nowadays avatars replaced effigies. The avatar is a person’s gateway into another world. So ensure that people’s avatar brings out as much of people’s identity as possible.

  • How to create avatars for team members that makes sense?
  • Are your avatars ideal forms, likely to appeal to your people?
  • Does your avatar have iconic qualities that let a person project himself into the role?
  • How to physically represent the fear or the doubt of a team member or the whole team by making an effigy as an outlet and have it visible throughout the project?

Playing with avatars that are powerful in a game world, or avatars that we find attractive, makes us more confident and optimistic, so that we're more likely to successfully flirt with strangers or negotiate in a workplace meeting. Just ninety seconds of playing with an avatar can change your odds for success in a real-world situation for 24 hours.

Jane McGonigal

I'm a fan of the concept: one idea - one action.

What do you think of this avatar idea can bring to your project? Has this article given you any new idea? So act on it now.

Before, leave a comment to share what this article has taught you and especially how you can implement it in your projects.

Take care and see you soon. 

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